Using Chaotica transforms to the max by tatasz, journal
Using Chaotica transforms to the max
I decided to write this tutorial as most of the IFS tutorials are focused on Apo, and don't really explore all the possibilities Chaotica offers: a nice and flexible transform system, allowing effects that cannot be achieved in Apo without resorting to complex weight and "xaos" structures.
I will present here 5 examples to illustrate those possibilities.
Before reading this tutorial, you may take a look at the tutorial below, as it may help to understand some of the examples:
Also, notice that the focus of this tutorial is to explain a technique and not to teach you how to make some specific setup.
Example 1: Blur with double spherical
Th
In Linear Tile Tutorial, we learned how to make basic rep-tiles.
Now, what happens if your substitution tiling has pieces of different shapes?
(To implement most of those tiles, you will need some trigonometry knowledge. Life is pain.)
The tiles above are:
http://tilings.math.uni-bielefeld.de/substitution_rules/danzers_7_fold_0
http://tilings.math.uni-bielefeld.de/substitution_rules/crown
Basic Idea
The tiling principle is the same: each transform corresponds to a tile piece. The transform scale corresponds to the scale of the piece compared to the original shape, and the transform position, to the position of the piece in the tiling.
To
Workflow: Watanabe Ito Soma 12-fold (variant) by tatasz, literature
Literature
Workflow: Watanabe Ito Soma 12-fold (variant)
Writing down my workflow, as an example for some of the tutorials presented in Structured IFS tutorial collection.
Here, i'll be making the following tiling: http://tilings.math.uni-bielefeld.de/substitution_rules/watanabe_ito_soma_12_fold_variant.
The images mostly come from the Tiling Encyclopedia, with some notes from me.
PS: this looks more complicated than it actually is :dummy:
Basic overview
There are 3 types of tiles, triangle (T), rhomb (R) and square (S). They have specific orientations (so rotating a triangle 60 degrees will not result in the same triangle). Also, flipping the pieces either horizontally or vertically will break t
Inverting Things with Spherical by tatasz, literature
Literature
Inverting Things with Spherical
A few uses of spherical. Those are not all, not any close to it even, but hopefully a good bunch of directions and ideas.
Part of "structured IFS" Series
Circle / Spherical
To make an inverse of a circle, you can use spherical as linked transform:
Circle_blur (left) and same with a post linked spherical (right)
Hypertile (left) and hypertile with a linked spherical (right).
When you need to create an inverse but don't want to interfer with the shape, you may use 2 chained sphericals. Their effect on the other transforms will cancel each other (one inverts the circle, and the next one inverts the inverse of the circle, bringing it back t
This tutorial is part of Structured IFS tutorial collection and requires some previous hypertile knowledge:
This also requires an unreleased plugin by zy0rg (https://www.deviantart.com/zy0rg), called hypershift. As aposhackers have been spreading it from artist to artist, i just sneak out a link ^^ If zy0rg (https://www.deviantart.com/zy0rg) has anything against it, please lemme know, i'll take it down.
https://dl.dropboxusercontent.com/u/12133650/hypershift.dll
The problem
Lets start with a basic hypertile, p = 3 and q = 7, and fill it in with some blurry hemisphere:
We have those huge holes. They seem quite not easy to fill in. If you, for example, add a second hemisphere and move it around usin
Today, we will look at Glynnsim3 transform by eralex61 (https://www.deviantart.com/eralex61): GlynnSim plugin
It can be used to create works like the ones below:
Lets see what is it all about =D
The basic shape
Lets first figure out what glynnsim3 does. We will apply it as final transform to a checkboard pattern.
Default checkboard (left), Glynnsim3 with thickness = 0.1 as final transform (middle) and Glynnsim with thickness = 0.5 (right):
The width of the ring is controlled by the thickness variable.
Feel free to grab the starting params for the Glynnsim3 pattern below: Glynnsim3 Starter Kit
You can see above that Glynnsim3 needs some sort of a ring battern to fill it
Blurring Techniques - Part 2 by tatasz, literature
Literature
Blurring Techniques - Part 2
Some methods to add cool blurs to your fractal, requested by BoxTail (https://www.deviantart.com/boxtail) :hug:
The parameters are for learning purpose only. Please tweak a lot and credit back.
Part of Structured IFS tutorial collection.
Starting Parameters
As example, we will use basic elliptic splits parameters. Lets make it:
Start with a blank flameOn transform 1, replace linear with elliptic = 1Rotate it 90 degrees CCWScale transform 1 downAdd a new transformOn transform 2, replace linear with splits = 1Set splits_x variable to 1Rotate transform 2 90 CCWScale transform 2 up by 200%Or just grab the parameters here: Starting Parameters: Elliptic Splits
Trick 5. Spheri